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I have implemented a physics engine based on the concepts in the classic text Advanced Character Physics by Thomas Jakobsen. Friction is only discussed very briefly in the article and Jakobsen himself notes how "other and better friction models than this could and should be implemented."
Generally…
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I am modeling walking insects. I implement them as cuboids and use forces (including friction and drag), to control motion. However, the movement characteristics of this 'sliding box' physics don't match those due to a legged creature.
For example, legged creatures near-instantly accelerate to…
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I'm writing the game engine that consists of few modules. Two of them are the graphics engine and the physics engine.
I wonder if it's a good solution to share data between them?
Two ways (sharing or not) looks like that:
Without sharing data
GraphicsModel{
//some common for graphics and physics…
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If anybody has dealt with a similar situation I'd be interested in your experience/wisdom,
I'm developing a 2D game library in C++,
I have game objects which have very basic physics,
they also have movement classes attached to differing states, for example, a different movement type based on whether…
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Good afternoon,
Is there a way to split data from one row and store to separate rows?
I have a large file that contains scheduling information and I'm trying to develop a list that comprises each combination of course, day, term and period per line. For example I have a file similiar to this:
Crs:Sn…
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